Circle Of Games Unveils Next-Gen Web3 Multi-gaming App In MENA, Backed By Nazara

The innovative platform brings casual gaming and blockchain technology together, with plans to reach 100 million users globally by 2027

Circle of Games (COG), the multi-gaming platform powered by Nazara Technologies, officially entered the Middle East and North Africa (MENA) region with an introduction at the Global Game Show at the Grand Hyatt Exhibition Centre in Dubai. The event revealed the company’s vision to bridge the gap between Web2 gamers and Web3 technology, transforming the casual gaming landscape.

Prominent figures from the gaming and blockchain industries attended the event, with Yat Siu, Chairman of Animoca Brands, delivering a keynote that highlighted Circle of Games’ transformative approach to integrating blockchain with casual gaming, as per the press release. Siu praised COG for its inclusivity and innovative model, which positions the platform as a leader in the evolving Web3 space.

Circle of Games claimed that it boasts a lineup of popular casual games such as Ludo, Fruit Slash, Bubble Shooter, Chess, and 8-Ball Pool. With six games already live and a roadmap for over ten titles by Q1 2025, the app is set to become the go-to platform for casual gamers worldwide.

Strategic partnerships with global giants like Nazara Technologies, The Hashgraph Group, XDC Ventures, and Chingari have provided COG with access to over 500 million users across 50 plus countries, bolstering its rapid growth. The platform already counts 500,000 registered users, with goals to reach 25 million by 2025 and 100 million by 2027.

“Today marks a significant milestone for Circle of Games as we expand into the MENA region. With our robust ecosystem, strategic partnerships, and experienced team, we are committed to delivering an unparalleled gaming experience for users worldwide,” said Rabilal Thapa, CEO of Circle of Games, during the launch event.

Circle of Games is set to expand further across the MENA region, with launches scheduled in the UAE by Q4 2024, followed by Saudi Arabia, Kuwait, Bahrain, Turkey, Egypt, and Morocco through 2025. The platform aims to reach a user base of 7.5 million in 2025, 18 million in 2026, and 25 million by 2027, making its mark as a global leader in Web3 casual gaming.

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